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3D Game Project

Date

18 February 2025 - 27 February 2025

Role

Gameplay & VFX Programmer, UI Designer
- Implemented core weapon logic, including hit scan and projectile mechanics for pistol, rifle, and RPG weapon types

- Designed and programmed weapon effects such as muzzle flashes, explosions, and custom hit reactions using Unity's Particle System and VFX Graph

- Developed a weapon pickup/drop system, enabling dynamic inventory changes during gameplay

- Created a procedural shader and integrated VFX Graph-based blood splatter effects for enhanced visual feedback

- Built a gacha-style Lucky Box system, including randomized weapon rewards and supporting visual effects (e.g., shiny loot drops, outlines, glow shaders)

- Implemented UI elements for ammo count, weapon inventory, and control guide overlays for intuitive player feedback

- Designed and configured a day-night cycle, incorporating Unity’s Lighting system and post-processing effects (bloom, vignette, film grain) for atmospheric gameplay

- Added Night Vision mode with toggled filters and integrated visual feedback

- Contributed to polish through scene lighting setup, win/lose screen transitions, and gameplay-responsive visuals

This is a collaborative 3D project, done with 3 of my peers, using Unity.

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