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2D Game Project
Date
12 Aug 2024 - 22 Aug 2024
Role
Gameplay Programmer & Level Designer
- Developed animal AI logic, which included but not limited to using flocking behaviour, to simulate natural movement and group dynamic
- Designed and implemented a Sanctuary System that integrates with the player inventory
- Contributed to UI and interaction systems within the "Sanctuary", enabling inventory access and object interaction
- Worked on the level design
- Integrated and tested player, animal, and prop sprites, including its animations
This is a collaborative 2D project, done with 3 of my peers, using Unity.
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